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Hundreds of lesson-starters, questions, problem-solving activities, investigations, games, simulations and interactive resources for use on an interactive whiteboard (or just projected on a wall or standard whiteboard).

Use the drop-down menus to find the Whiteboard Worksheets
 Primary 7 - 11 A: Place value, ordering and rounding B: Properties of numbers & number sequences C: Fractions, decimals & percentages, ratio & proportion D: Mental calculation strategies (+ and -) E: Pencil & paper procedures (+ and -) F: Understanding multiplication & division G: Rapid recall of multiplication & division facts H: Mental calculation strategies (x and divide) I: Pencil & paper procedures (x and divide) J: Using a calculator K: Checking results of calculations L: Solving problems: making decisions M: Reasoning about numbers or shapes N: Problems involving 'real life', money or measures O: Handling data P: Measures Q: Shape and space
 Secondary 11 - 16 A: Applying mathematics and solving problems B: Place value, ordering and rounding C: Integers, powers and roots D: Fractions, decimals, percentages, ratio and proportion E: Number operations and the relationships between them F: Mental methods and rapid recall of number facts G: Calculations: written methods H: Calculations: calculator methods I: Calculations: checking results J: Equations, formulae and identities K: Sequences, functions and graphs L: Geometrical reasoning: lines, angles and shapes M: Transformations N: Coordinates O: Construction & loci P: Measures and mensuration Q: Statistics R: Probability
 Many of the Whiteboard Worksheets can be used alongside the Active Worksheets. All the Whiteboard Worksheets can be evaluated on this website but a password is required to remove a message that will appear on the screen. Subscribe to the Active Maths resources to receive a password.

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 Try out a few Whiteboard Worksheets and Active Worksheets. Use the password 'tasty' (all lowercase). Thermometer: read positive and negative numbers on a thermometer. Thermometer worksheet Measure angles: position the protractor over the angle, read the scale, zoom in. Angles worksheet Reflect shapes: reflect six different shapes. Drag the yellow shape with the black outline. Press F11 to view full-screen. Reflect shapes worksheet Number cards: make addition sums from the number cards. Number cards worksheet What are the coordinates?: work out the coordinates of corners of squares. Press F11 to view full-screen. Coordinates worksheet Pyramid equations: find the value of n. Pyramid equations worksheet
 New Whiteboard Worksheets Primary H8: Work out the scores on a dartboard M46 M47: Find out about Roman Numerals M45: Work out the height of a box Work out the height of a pile of boxes and an individual box. P30: Times graph The time spent at a swimming pool is shown on a sort of bar chart. P29: Flight departure times Seven flight departure times are shown.
 New Whiteboard Worksheets Secondary D34: Addition, subtraction, multiplication and division of fractions F8: Play Darts Work out the scores on a dartboard J36: What is the weight of a square and a hexagon? Four scales are shown. Work out the weight of a square and a hexagon. J16: Substitute cards Substitute numbers in expressions. Q14: Reactions Generate loads of numbers for statistical analysis. A red or blue circle will appear in the middle of the screen. As soon as it appears hit the correct square button on the left or right. Your reaction time will be displayed. R15: Birthday problem What is the probability that in a class of 23 at least two people have the same birthday?
 The Monty Hall Problem The Monty Hall problem is a probability puzzle based on an American television game show. The host of the show was Monty Hall. Contestants were faced with choosing to open one of three doors. Behind one of the doors was a car, behind each of the other two was a goat. The contestant chose a door and then Monty Hall, who knew what was behind each door, opened one of the other two doors to reveal a goat. The contestant then had to decide whether to stick with his or her first choice or switch to the other closed door. Is it better to switch or stick? Or doesn't it matter? What are the chances of winning the car? The problem created a great deal of argument and discussion. Timer: useful for timing tests and other timed activities. If you would like to personalise how you use Active Maths resources have a look at Protopage. Set up your own start pages with links to the resources you use most or want to use next week. Have a look at Bash Street School's Protopage page...click here. It's pretty good!